- 05 Nov, 2019 1 commit
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We changed how the memory is allocated from passing char* buffers to then store objects into to creating 'fat objects' for all scheduler state. This eases development for us, as we can make changes to data structures without too much effort (e.g. add a second array to manage tasks if required).
FritzFlorian committed
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- 16 Sep, 2019 1 commit
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This allows us to more easily handle them and makes their interface closer to std::thread.
FritzFlorian committed
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- 17 Apr, 2019 1 commit
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FritzFlorian committed
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- 10 Apr, 2019 1 commit
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The __thread implementation of thread local, static variables seems more efficient, so we activate this by default. If it is (for some reason) not available/slower than the pthread version, one can toggle it for the specific system/processor later on using macros.
FritzFlorian committed
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- 20 Mar, 2019 1 commit
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See NOTES.md for details, basically std::thread can use dynamic memory allocation internaly and we want to prevent that.
FritzFlorian committed
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- 19 Mar, 2019 2 commits
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The local storage per thread is only a pointer, this must be assigned AFTER the local storage object has moved to it's final location (e.g. on the stack of the caller). We might even change this a little further in the future to make the location of the state object more transparent.
FritzFlorian committed -
The first draft of the internal threading component is currently only implemented using the c++11 std::thread, pthread support will be added next.
FritzFlorian committed
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