- 06 Apr, 2020 1 commit
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FritzFlorian committed
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- 18 Mar, 2020 1 commit
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Remove the strict static memory allocation scheme in favour of placing objects on the heap at startup. This still keeps the requirements posed for modern, high performance embedded systems, but makes APIs a lot cleaner.
FritzFlorian committed
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- 05 Feb, 2020 1 commit
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FritzFlorian committed
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- 23 Jan, 2020 1 commit
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The rationale to do an custom implementation is that the existing solutions are quite a bit slower and/or require more memory.
FritzFlorian committed
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- 13 Jan, 2020 1 commit
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FritzFlorian committed
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- 10 Jan, 2020 1 commit
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We implement a minimal concepts of user level threads. This shows the minimum requirements for our 'staggered' stack implementation: we need to be able to switch to a new stack and allow someone else to continue the calling function right before the switch.
FritzFlorian committed
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- 07 Nov, 2019 1 commit
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This showcases the expected performance when a task executes a sub-tree without inference from other threads. We target to stay about 6x slower than a normal function call.
FritzFlorian committed
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- 12 Apr, 2019 1 commit
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FritzFlorian committed
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- 15 Mar, 2019 1 commit
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Seperate library from other parts of project (samples, playground, testing, ...). We still are in one 'toplevel' cmake project, so we can for exmaple compile everything (library and playground) in debug mode, for simple development.
FritzFlorian committed
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