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Commit
72f499b6
authored
Aug 29, 2019
by
Alexander Bazo
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Add health bars for enemies
parent
4c8f7eac
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4 changed files
with
42 additions
and
6 deletions
+42
-6
resources/js/config/GameConfiguration.js
+2
-2
resources/js/game/GameManager.js
+4
-0
resources/js/game/objects/Enemy.js
+35
-3
resources/js/game/objects/Planet.js
+1
-1
No files found.
resources/js/config/GameConfiguration.js
View file @
72f499b6
...
@@ -36,8 +36,8 @@ class GameConfiguration {
...
@@ -36,8 +36,8 @@ class GameConfiguration {
gazePointColor
=
"#4cd494"
;
gazePointColor
=
"#4cd494"
;
maxNumberOfEnemies
=
10
;
maxNumberOfEnemies
=
10
;
enemySpawnDelay
=
500
;
enemySpawnDelay
=
500
;
playerDamage
=
5
0
;
playerDamage
=
10
0
;
worldBackgroundColor
=
"#33
3
"
;
worldBackgroundColor
=
"#33
2f3a
"
;
debugInfoPosition
=
{
debugInfoPosition
=
{
x
:
10
,
x
:
10
,
y
:
screenHeight
-
10
,
y
:
screenHeight
-
10
,
...
...
resources/js/game/GameManager.js
View file @
72f499b6
...
@@ -51,6 +51,8 @@ function updateEnemies(now, delta) {
...
@@ -51,6 +51,8 @@ function updateEnemies(now, delta) {
}
}
}
}
for
(
let
i
=
enemies
.
length
-
1
;
i
>=
0
;
i
--
)
{
for
(
let
i
=
enemies
.
length
-
1
;
i
>=
0
;
i
--
)
{
// Remove focus from enemy
enemies
[
i
].
removeFocus
();
// Update enemy's position
// Update enemy's position
enemies
[
i
].
update
(
delta
);
enemies
[
i
].
update
(
delta
);
// Check if enemy has hit target
// Check if enemy has hit target
...
@@ -76,6 +78,8 @@ function updateEnemies(now, delta) {
...
@@ -76,6 +78,8 @@ function updateEnemies(now, delta) {
x
:
currentGazePosition
.
targetX
,
x
:
currentGazePosition
.
targetX
,
y
:
currentGazePosition
.
targetY
,
y
:
currentGazePosition
.
targetY
,
}))
{
}))
{
// Set focus on currently watched enemy
enemies
[
i
].
setFocus
();
// Update enemy's health
// Update enemy's health
enemies
[
i
].
health
-=
GameConfig
.
getPlayerDamage
()
/
(
1000
/
delta
);
enemies
[
i
].
health
-=
GameConfig
.
getPlayerDamage
()
/
(
1000
/
delta
);
// Remove enemy if destroyed
// Remove enemy if destroyed
...
...
resources/js/game/objects/Enemy.js
View file @
72f499b6
...
@@ -6,31 +6,63 @@ const DEFAULT_VELOCITY = 1,
...
@@ -6,31 +6,63 @@ const DEFAULT_VELOCITY = 1,
DEFAULT_HEIGHT
=
50
,
DEFAULT_HEIGHT
=
50
,
DEFAULT_DAMAGE
=
10
,
DEFAULT_DAMAGE
=
10
,
DEFAULT_HIT_BOX_RADIUS
=
30
,
DEFAULT_HIT_BOX_RADIUS
=
30
,
DEFAULT_ENEMEY_COLOR
=
"#dd3939"
;
DEFAULT_ENEMY_COLOR
=
"#3f0d76"
,
DEFAULT_ENEMEY_TIP_COLOR
=
"#d2ccf3"
,
DEFAULT_ENEMY_HEALTH_COLOR
=
"#d2ccf3"
,
DEFAULT_ENEMY_HEALTH_WIDTH
=
10
,
DEFAULT_ENEMY_HEALTH_RADIUS
=
50
;
class
Enemy
extends
GameObject
{
class
Enemy
extends
GameObject
{
constructor
(
x
,
y
,
direction
)
{
constructor
(
x
,
y
,
direction
)
{
super
(
x
,
y
,
DEFAULT_WIDTH
,
DEFAULT_HEIGHT
,
DEFAULT_HIT_BOX_RADIUS
,
super
(
x
,
y
,
DEFAULT_WIDTH
,
DEFAULT_HEIGHT
,
DEFAULT_HIT_BOX_RADIUS
,
DEFAULT_VELOCITY
,
direction
,
DEFAULT_ENEMEY_COLOR
);
DEFAULT_VELOCITY
,
direction
,
DEFAULT_ENEMY_COLOR
);
this
.
focus
=
false
;
this
.
health
=
DEFAULT_HEALTH
;
this
.
health
=
DEFAULT_HEALTH
;
this
.
damage
=
DEFAULT_DAMAGE
;
this
.
damage
=
DEFAULT_DAMAGE
;
}
}
draw
(
context
)
{
draw
(
context
)
{
context
.
save
();
context
.
save
();
// Draw health bar if focused
context
.
translate
(
this
.
x
,
this
.
y
);
if
(
this
.
focus
===
true
)
{
context
.
strokeStyle
=
DEFAULT_ENEMY_HEALTH_COLOR
;
context
.
lineWidth
=
DEFAULT_ENEMY_HEALTH_WIDTH
;
context
.
beginPath
();
context
.
arc
(
0
,
0
,
DEFAULT_ENEMY_HEALTH_RADIUS
,
0
,
3.6
*
this
.
health
*
Math
.
PI
/
100
);
context
.
stroke
();
context
.
closePath
();
}
// Draw enemy
context
.
fillStyle
=
this
.
color
;
context
.
fillStyle
=
this
.
color
;
context
.
beginPath
();
context
.
beginPath
();
context
.
translate
(
this
.
x
,
this
.
y
);
context
.
rotate
((
90
+
this
.
direction
)
*
Math
.
PI
/
180
);
context
.
rotate
((
90
+
this
.
direction
)
*
Math
.
PI
/
180
);
context
.
moveTo
(
0
,
-
this
.
height
/
2
);
context
.
moveTo
(
0
,
-
this
.
height
/
2
);
context
.
lineTo
(
-
(
this
.
width
/
2
),
this
.
height
/
2
);
context
.
lineTo
(
-
(
this
.
width
/
2
),
this
.
height
/
2
);
context
.
lineTo
(
this
.
width
/
2
,
this
.
height
/
2
);
context
.
lineTo
(
this
.
width
/
2
,
this
.
height
/
2
);
context
.
fill
();
context
.
closePath
();
context
.
closePath
();
// Draw tip
context
.
fillStyle
=
DEFAULT_ENEMEY_TIP_COLOR
;
context
.
beginPath
();
context
.
moveTo
(
0
,
-
this
.
height
/
2
);
context
.
lineTo
(
-
(
this
.
width
/
4
),
0
);
context
.
lineTo
(
this
.
width
/
4
,
0
);
context
.
fill
();
context
.
fill
();
context
.
closePath
();
context
.
restore
();
context
.
restore
();
}
}
setFocus
()
{
this
.
focus
=
true
;
}
removeFocus
()
{
this
.
focus
=
false
;
}
static
createEnemy
(
rangeX
,
rangeY
,
targetX
,
targetY
)
{
static
createEnemy
(
rangeX
,
rangeY
,
targetX
,
targetY
)
{
let
xPos
=
parseInt
(
Math
.
random
()
*
rangeX
),
let
xPos
=
parseInt
(
Math
.
random
()
*
rangeX
),
yPos
=
parseInt
(
Math
.
random
()
*
rangeY
),
yPos
=
parseInt
(
Math
.
random
()
*
rangeY
),
...
...
resources/js/game/objects/Planet.js
View file @
72f499b6
...
@@ -4,7 +4,7 @@ const DEFAULT_HEALTH = 100,
...
@@ -4,7 +4,7 @@ const DEFAULT_HEALTH = 100,
DEFAULT_WIDTH
=
500
,
DEFAULT_WIDTH
=
500
,
DEFAULT_HEIGHT
=
500
,
DEFAULT_HEIGHT
=
500
,
DEFAULT_HIT_BOX_RADIUS
=
270
,
DEFAULT_HIT_BOX_RADIUS
=
270
,
DEFAULT_PLANET_COLOR
=
"#
5bbe61
"
,
DEFAULT_PLANET_COLOR
=
"#
900c47
"
,
DEFAULT_PLANET_BORDER_COLOR
=
"#dafffe"
,
DEFAULT_PLANET_BORDER_COLOR
=
"#dafffe"
,
DEFAULT_PLANET_BORDER_WIDTH
=
"20"
;
DEFAULT_PLANET_BORDER_WIDTH
=
"20"
;
...
...
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