Commit 8c8de084 by Sachin Basil John

Added check for number of cores in test task before affinity is checked

parent 3577c136
......@@ -37,91 +37,97 @@
#define TASK_TEST_ID 23
static void testTaskAction(
char const * msg,
std::string * output,
embb::tasks::TaskContext & /*context*/) {
*output = msg;
char const * msg,
std::string * output,
embb::tasks::TaskContext & /*context*/) {
*output = msg;
}
static void testRecursiveTaskAction(
int * value,
embb::tasks::TaskContext & /*context*/) {
embb::tasks::Node & node = embb::tasks::Node::GetInstance();
*value = *value + 1;
if (*value < 1000) {
embb::tasks::Task task = node.Spawn(
embb::base::Bind(
testRecursiveTaskAction, value, embb::base::Placeholder::_1));
task.Wait(MTAPI_INFINITE);
}
PT_EXPECT(*value == 1000);
int * value,
embb::tasks::TaskContext & /*context*/) {
embb::tasks::Node & node = embb::tasks::Node::GetInstance();
*value = *value + 1;
if (*value < 1000) {
embb::tasks::Task task = node.Spawn(
embb::base::Bind(
testRecursiveTaskAction, value, embb::base::Placeholder::_1));
task.Wait(MTAPI_INFINITE);
}
PT_EXPECT(*value == 1000);
}
static void testErrorTaskAction(embb::tasks::TaskContext & context) {
context.SetStatus(MTAPI_ERR_ACTION_FAILED);
context.SetStatus(MTAPI_ERR_ACTION_FAILED);
}
static void testDoSomethingElse() {
}
TaskTest::TaskTest() {
CreateUnit("tasks_cpp task test").Add(&TaskTest::TestBasic, this);
CreateUnit("tasks_cpp task test").Add(&TaskTest::TestBasic, this);
}
void TaskTest::TestBasic() {
embb::tasks::Node::Initialize(THIS_DOMAIN_ID, THIS_NODE_ID);
embb::tasks::Node & node = embb::tasks::Node::GetInstance();
embb::tasks::ExecutionPolicy policy(false);
PT_EXPECT_EQ(policy.GetAffinity(), 0u);
PT_EXPECT_EQ(policy.GetPriority(), 0u);
policy.AddWorker(0u);
PT_EXPECT_EQ(policy.GetAffinity(), 1u);
policy.AddWorker(1u);
PT_EXPECT_EQ(policy.GetAffinity(), 3u);
policy.RemoveWorker(0u);
PT_EXPECT_EQ(policy.GetAffinity(), 2u);
PT_EXPECT_EQ(policy.IsSetWorker(0), false);
PT_EXPECT_EQ(policy.IsSetWorker(1), true);
std::string test;
embb::tasks::Task task = node.Spawn(
embb::base::Bind(
testTaskAction, "simple", &test, embb::base::Placeholder::_1));
testDoSomethingElse();
task.Wait(MTAPI_INFINITE);
PT_EXPECT(test == "simple");
std::string test1, test2, test3;
task = node.First(
embb::base::Bind(
testTaskAction, "first", &test1, embb::base::Placeholder::_1)).
Then(embb::base::Bind(
testTaskAction, "second", &test2, embb::base::Placeholder::_1)).
Then(embb::base::Bind(
testTaskAction, "third", &test3, embb::base::Placeholder::_1)).
Spawn();
testDoSomethingElse();
task.Wait(MTAPI_INFINITE);
PT_EXPECT(test1 == "first");
PT_EXPECT(test2 == "second");
PT_EXPECT(test3 == "third");
int value = 0;
task = node.Spawn(
embb::base::Bind(
testRecursiveTaskAction, &value, embb::base::Placeholder::_1));
task.Wait(MTAPI_INFINITE);
PT_EXPECT(value == 1000);
mtapi_status_t status;
task = node.Spawn(testErrorTaskAction);
testDoSomethingElse();
status = task.Wait(MTAPI_INFINITE);
PT_EXPECT(MTAPI_ERR_ACTION_FAILED == status);
embb::tasks::Node::Finalize();
PT_EXPECT(embb_get_bytes_allocated() == 0);
embb::tasks::Node::Initialize(THIS_DOMAIN_ID, THIS_NODE_ID);
embb::tasks::Node & node = embb::tasks::Node::GetInstance();
embb::tasks::ExecutionPolicy policy(false);
PT_EXPECT_EQ(policy.GetAffinity(), 0u);
PT_EXPECT_EQ(policy.GetPriority(), 0u);
policy.AddWorker(0u);
PT_EXPECT_EQ(policy.GetAffinity(), 1u);
if (policy.GetCoreCount() > 1) {
policy.AddWorker(1u);
PT_EXPECT_EQ(policy.GetAffinity(), 3u);
}
policy.RemoveWorker(0u);
PT_EXPECT_EQ(policy.IsSetWorker(0), false);
if (policy.GetCoreCount() > 1) {
PT_EXPECT_EQ(policy.GetAffinity(), 2u);
PT_EXPECT_EQ(policy.IsSetWorker(1), true);
}
std::string test;
embb::tasks::Task task = node.Spawn(
embb::base::Bind(
testTaskAction, "simple", &test, embb::base::Placeholder::_1));
testDoSomethingElse();
task.Wait(MTAPI_INFINITE);
PT_EXPECT(test == "simple");
std::string test1, test2, test3;
task = node.First(
embb::base::Bind(
testTaskAction, "first", &test1, embb::base::Placeholder::_1)).
Then(embb::base::Bind(
testTaskAction, "second", &test2, embb::base::Placeholder::_1)).
Then(embb::base::Bind(
testTaskAction, "third", &test3, embb::base::Placeholder::_1)).
Spawn();
testDoSomethingElse();
task.Wait(MTAPI_INFINITE);
PT_EXPECT(test1 == "first");
PT_EXPECT(test2 == "second");
PT_EXPECT(test3 == "third");
int value = 0;
task = node.Spawn(
embb::base::Bind(
testRecursiveTaskAction, &value, embb::base::Placeholder::_1));
task.Wait(MTAPI_INFINITE);
PT_EXPECT(value == 1000);
mtapi_status_t status;
task = node.Spawn(testErrorTaskAction);
testDoSomethingElse();
status = task.Wait(MTAPI_INFINITE);
PT_EXPECT(MTAPI_ERR_ACTION_FAILED == status);
embb::tasks::Node::Finalize();
PT_EXPECT(embb_get_bytes_allocated() == 0);
}
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