Commit b5532c06 by Enrico Pozzobon

arduino uno template

parent d4fb65b1
NISTGCCFLAGS=-std=c99 -Wall -Wextra -Wshadow -fsanitize=address,undefined -O2
LFLAGS=-lm
all: uno
uno: .pioenvs/uno/firmware.hex
.pioenvs/uno/firmware.hex: FORCE
platformio run -e uno
FORCE: ;
.PHONY: clean
clean:
-rm .pioenvs/uno/firmware.hex
#!/bin/bash
mv *.c *.h src/
[env:uno]
platform = atmelavr
framework = arduino
board = uno
int crypto_aead_encrypt(
unsigned char *c,unsigned long long *clen,
const unsigned char *m,unsigned long long mlen,
const unsigned char *ad,unsigned long long adlen,
const unsigned char *nsec,
const unsigned char *npub,
const unsigned char *k
);
int crypto_aead_decrypt(
unsigned char *m,unsigned long long *outputmlen,
unsigned char *nsec,
const unsigned char *c,unsigned long long clen,
const unsigned char *ad,unsigned long long adlen,
const unsigned char *npub,
const unsigned char *k
);
#include "crypto_aead.h"
#include "api.h"
/*
Blink
Turns an LED on for one second, then off for one second, repeatedly.
Most Arduinos have an on-board LED you can control. On the UNO, MEGA and ZERO
it is attached to digital pin 13, on MKR1000 on pin 6. LED_BUILTIN is set to
the correct LED pin independent of which board is used.
If you want to know what pin the on-board LED is connected to on your Arduino
model, check the Technical Specs of your board at:
https://www.arduino.cc/en/Main/Products
modified 8 May 2014
by Scott Fitzgerald
modified 2 Sep 2016
by Arturo Guadalupi
modified 8 Sep 2016
by Colby Newman
This example code is in the public domain.
http://www.arduino.cc/en/Tutorial/Blink
*/
// the setup function runs once when you press reset or power the board
void setup() {
// initialize digital pin LED_BUILTIN as an output.
pinMode(LED_BUILTIN, OUTPUT);
}
// the loop function runs over and over again forever
void loop() {
digitalWrite(LED_BUILTIN, HIGH); // turn the LED on (HIGH is the voltage level)
delay(1000); // wait for a second
digitalWrite(LED_BUILTIN, LOW); // turn the LED off by making the voltage LOW
delay(1000); // wait for a second
}
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