auxFormat.c 2.95 KB
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Wentao Zhang committed
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#include"auxFormat.h"

void packU96FormatToThreePacket(u32 * out, u8 * in) {
	u32 temp0[3] = { 0 };
	u32 temp1[3] = { 0 };
	u32 temp2[3] = { 0 };
	temp0[0] = U32BIG(((u32*)in)[0]); temp0[1] = U32BIG(((u32*)in)[0]) >> 1; temp0[2] = U32BIG(((u32*)in)[0]) >> 2;
	puckU32ToThree_1(temp0[0]);
	puckU32ToThree_1(temp0[1]);
	puckU32ToThree_1(temp0[2]);
	temp1[0] = U32BIG(((u32*)in)[1]); temp1[1] = U32BIG(((u32*)in)[1]) >>1; temp1[2] = U32BIG(((u32*)in)[1]) >> 2;
	puckU32ToThree_1(temp1[0]);
	puckU32ToThree_1(temp1[1]);
	puckU32ToThree_1(temp1[2]);
	temp2[0] = U32BIG(((u32*)in)[2]); temp2[1] = U32BIG(((u32*)in)[2]) >> 1; temp2[2] = U32BIG(((u32*)in)[2]) >> 2;
	puckU32ToThree_1(temp2[0]);
	puckU32ToThree_1(temp2[1]);
	puckU32ToThree_1(temp2[2]);
	out[0] = (temp2[1]<<21)	|(temp1[0]<<10)	|temp0[2];
	out[1] = (temp2[0] << 21) | (temp1[2] << 11) | temp0[1];
	out[2] = (temp2[2] << 22) | (temp1[1] << 11) | temp0[0];
}
void unpackU96FormatToThreePacket(u8 * out, u32 * in) {
	u32 temp0[3] = { 0 };
	u32 temp1[3] = { 0 };
	u32 temp2[3] = { 0 };
	u32 t[3] = { 0 };
	temp0[0] = in[2] & 0x7ff;
	temp0[1] = in[1] & 0x7ff;
	temp0[2] = in[0] & 0x3ff;
	temp1[0] = (in[0]>>10) & 0x7ff;
	temp1[1] = (in[2] >>11 ) & 0x7ff;
	temp1[2] = (in[1] >> 11) & 0x3ff;
	temp2[0] = in[1] >> 21;
	temp2[1] = in[0] >> 21;
	temp2[2] = in[2] >> 22;
	unpuckU32ToThree_1(temp0[0]);
	unpuckU32ToThree_1(temp0[1]);
	unpuckU32ToThree_1(temp0[2]);
	t[0] = temp0[0] | temp0[1] << 1 | temp0[2] << 2;
	unpuckU32ToThree_1(temp1[0]);
	unpuckU32ToThree_1(temp1[1]);
	unpuckU32ToThree_1(temp1[2]);
	t[1] = temp1[0] | temp1[1] << 1 | temp1[2] << 2;
	unpuckU32ToThree_1(temp2[0]);
	unpuckU32ToThree_1(temp2[1]);
	unpuckU32ToThree_1(temp2[2]);
	t[2] = temp2[0] | temp2[1] << 1 | temp2[2] << 2;
	memcpy(out, t, 12 * sizeof(unsigned char));
}
void P384(unsigned int *s, unsigned char *round, unsigned char lunNum) {
	u32 s_temp[12] = { 0 };
	u32 t1, t2, t3, t5, t6, t8, t9, t11;
	unsigned char  i;
	for (i = 0; i < lunNum; i++) {
s[0] ^= (round[i] >> 6) & 0x3;\
s[1] ^= (round[i] >> 3) & 0x7;\
s[2] ^= round[i] & 0x7;\
sbox(s[0], s[3], s[6], s[9] , s_temp[3], s_temp[6], s_temp[9]);\
sbox(s[1], s[4], s[7], s[10], s[3]     , s_temp[7], s_temp[10]);\
sbox(s[2], s[5], s[8], s[11], s[4]     , s_temp[8], s_temp[11]);\
s[5] = LOTR32(s_temp[3], 1); \
U96_BIT_LOTR32_8(s_temp[6], s_temp [7], s_temp[ 8], s[6],  s[7], s[8]);\
U96_BIT_LOTR32_55(s_temp[9], s_temp[10], s_temp[11], s[9], s[10], s[11]);\
	}
}
//12*7=84
unsigned char  constant7Format[80] = {
	/*constant7Format[127]:*/
	0x01,0x08,0x40,0x02,0x10,0x80,0x05,0x09,0x48,0x42,0x12,0x90,
	0x85,0x0c,0x41,0x0a,0x50,0x82,0x15,0x89,0x4d,0x4b,0x5a,0xd2,
	0x97,0x9c,0xc4,0x06,0x11,0x88,0x45,0x0b,0x58,0xc2,0x17,0x99,
	0xcd,0x4e,0x53,0x9a,0xd5,0x8e,0x54,0x83,0x1d,0xc9,0x4f,0x5b,
	0xda,0xd7,0x9e,0xd4,0x86,0x14,0x81,0x0d,0x49,0x4a,0x52,0x92,
	0x95,0x8c,0x44,0x03,0x18,0xc0,0x07,0x19,0xc8,0x47,0x1b,0xd8,
	0xc7,0x1e,0xd1,0x8f,0x5c,0xc3,0x1f,0xd9,};