permutations.h 3.49 KB
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#ifndef PERMUTATIONS_H_
#define PERMUTATIONS_H_

#include <stdint.h>

#include "api.h"
#include "ascon.h"
#include "printstate.h"
#include "round.h"

#define ASCON_128_KEYBYTES 16
#define ASCON_128A_KEYBYTES 16
#define ASCON_80PQ_KEYBYTES 20

#define ASCON_128_RATE 8
#define ASCON_128A_RATE 16

#define ASCON_128_PA_ROUNDS 12
#define ASCON_128_PB_ROUNDS 6
#define ASCON_128A_PB_ROUNDS 8

#define ASCON_HASH_BYTES 32

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#define ASCON_128_IV WORD_T(0x8021000008220000)
#define ASCON_128A_IV WORD_T(0x8822000000200000)
#define ASCON_80PQ_IV WORD_T(0xc021000008220000)
#define ASCON_HASH_IV WORD_T(0x0020000008020010)
#define ASCON_XOF_IV WORD_T(0x0020000008020000)

#define ASCON_HASH_IV0 WORD_T(0xf9afb5c6a540dbc7)
#define ASCON_HASH_IV1 WORD_T(0xbd2493011445a340)
#define ASCON_HASH_IV2 WORD_T(0xcb9ba8b5604d4fc8)
#define ASCON_HASH_IV3 WORD_T(0x12a4eede94514c98)
#define ASCON_HASH_IV4 WORD_T(0x4bca84c06339f398)

#define ASCON_XOF_IV0 WORD_T(0xc75782817e351ae6)
#define ASCON_XOF_IV1 WORD_T(0x70045f441d238220)
#define ASCON_XOF_IV2 WORD_T(0x5dd5ab52a13e3f04)
#define ASCON_XOF_IV3 WORD_T(0x3e378142c30c1db2)
#define ASCON_XOF_IV4 WORD_T(0x3735189db624d656)
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#if ASCON_RATE == 8 && CRYPTO_KEYBYTES == 16
#define IV ASCON_128_IV
#define PA_ROUNDS 12
#define PB_ROUNDS 6
#define PB P6
#endif

#if ASCON_RATE == 16
#define IV ASCON_128A_IV
#define PA_ROUNDS 12
#define PB_ROUNDS 8
#define PB P8
#endif

#if ASCON_RATE == 8 && CRYPTO_KEYBYTES == 20
#define IV ASCON_80PQ_IV
#define PA_ROUNDS 12
#define PB_ROUNDS 6
#define PB P6
#endif

#define START(n) (12 - n)

#if ASCON_UNROLL_LOOPS

__forceinline void P12ROUNDS(state_t* s) {
  ROUND(s, 0xc, 0xc);
  ROUND(s, 0x9, 0xc);
  ROUND(s, 0xc, 0x9);
  ROUND(s, 0x9, 0x9);
  ROUND(s, 0x6, 0xc);
  ROUND(s, 0x3, 0xc);
  ROUND(s, 0x6, 0x9);
  ROUND(s, 0x3, 0x9);
  ROUND(s, 0xc, 0x6);
  ROUND(s, 0x9, 0x6);
  ROUND(s, 0xc, 0x3);
  ROUND(s, 0x9, 0x3);
}

__forceinline void P8ROUNDS(state_t* s) {
  ROUND(s, 0x6, 0xc);
  ROUND(s, 0x3, 0xc);
  ROUND(s, 0x6, 0x9);
  ROUND(s, 0x3, 0x9);
  ROUND(s, 0xc, 0x6);
  ROUND(s, 0x9, 0x6);
  ROUND(s, 0xc, 0x3);
  ROUND(s, 0x9, 0x3);
}

__forceinline void P6ROUNDS(state_t* s) {
  ROUND(s, 0x6, 0x9);
  ROUND(s, 0x3, 0x9);
  ROUND(s, 0xc, 0x6);
  ROUND(s, 0x9, 0x6);
  ROUND(s, 0xc, 0x3);
  ROUND(s, 0x9, 0x3);
}

#else /* !ASCON_UNROLL_LOOPS */

extern const uint8_t constants[][2];

__forceinline void P12ROUNDS(state_t* s) {
  for (int i = START(12); i < 12; i++)
    ROUND(s, constants[i][0], constants[i][1]);
}

__forceinline void P8ROUNDS(state_t* s) {
  for (int i = START(8); i < 12; i++)
    ROUND(s, constants[i][0], constants[i][1]);
}

__forceinline void P6ROUNDS(state_t* s) {
  for (int i = START(6); i < 12; i++)
    ROUND(s, constants[i][0], constants[i][1]);
}

#endif

#if ASCON_INLINE_PERM

__forceinline void P12(state_t* s) {
  printstate(" permutation input", s);
  P12ROUNDS(s);
}

__forceinline void P8(state_t* s) {
  printstate(" permutation input", s);
  P8ROUNDS(s);
}

__forceinline void P6(state_t* s) {
  printstate(" permutation input", s);
  P6ROUNDS(s);
}

__forceinline void P(state_t* s, int i) {
  if (i == 12) P12(s);
  if (i == 8) P8(s);
  if (i == 6) P6(s);
}

#elif ASCON_SINGLE_PERM

#define P12(s) P(s, 12)
#define P8(s) P(s, 8)
#define P6(s) P(s, 6)

void P(state_t* s, uint8_t rounds);

#else /* !ASCON_INLINE_PERM && !ASCON_SINGLE_PERM */

void P12(state_t* s);
void P8(state_t* s);
void P6(state_t* s);

__forceinline void P(state_t* s, int i) {
  if (i == 12) P12(s);
  if (i == 8) P8(s);
  if (i == 6) P6(s);
}

#endif

#endif /* PERMUTATIONS_H_ */