#include "node.h" namespace uts { node_state node::generate_child_state(uint32_t index) { node_state result; picosha2::hash256_one_by_one hasher; hasher.process(state_.begin(), state_.end()); auto index_begin = reinterpret_cast(&index); hasher.process(index_begin, index_begin + 4); hasher.finish(); hasher.get_hash_bytes(result.begin(), result.end()); return result; } double node::get_state_random() { int32_t state_random_integer; uint32_t b = ((uint32_t) state_[16] << 24) | ((uint32_t) state_[17] << 16) | ((uint32_t) state_[18] << 8) | ((uint32_t) state_[19] << 0); b = b & 0x7fffffff; // Mask out negative values state_random_integer = static_cast(b); return (double) state_random_integer / (double) INT32_MAX; } }