# Notes A collection of stuff that we noticed during development. Useful later on two write a project report and to go back in time to find out why certain decisions where made. ## 11.04.2019 - Lambda Pointer Abstraction The question is if we could use a pointer to a lambda without needing templating (for the type of the lambda) at the place that we use it. We looked into different techniques to achieve this: - Using std::function<...> - Using custom wrappers std::function uses dynamic memory, thus ruling it out. All methods that we can think of involve storing a pointer to the lambda and then calling on it later on. This works well enough with a simple wrapper, but has one major downside: It involves virtual function calls, making it impossible to inline the lambda. This property broke the technique for us in most places, as inlining is crucial, especially in small functions like loop iterations. See `invoke_parallel_impl.h` for an example where we did this (wrapper with virtual function call), but we only did it there, as the generic `fork_join_sub_task` requires the virtual call anyway, thus making us not loose ANY performance with this technique. ## 11.04.2019 - Notes on C++ Templating After working more with templating and talking to mike, it seems like the common way to go is the following: - If possible, add template arguments to data containers only (separate from logic). - If logic and data are coupled (like often with lambdas), add the declaration of the interface into the normal header some_class.h and add it's implementation into an extra implementation file some_class_impl.h that is included at the end of the file. ## 09.04.2019 - Cache Alignment Aligning the cache needs all parts (both data types with correct alignment and base memory with correct alignment). Our first tests show that the initial alignment (Commit 3535cbd8), boostet the performance in the fft_benchmark from our library to Intel TBB's speedup when running on up to 4 threads. When crossing the boundary to hyper-threading this falls of. We therefore think that contemption/cache misses are the reason for bad performance above 4 threads, but have to investigate further to pin down the issue. ## 08.04.2019 - Random Numbers We decided to go for a simple linear random number generator as [std::minstd_rand](http://www.cplusplus.com/reference/random/minstd_rand/), as this requires less memory and is faster. The decreased quality in random numbers is probably ok (read up if there is literature on this), as work stealing does not rely on a mathematically perfect distribution. ## 02.04.2019 - CMake Export We built our project using CMake to make it portable and easy to setup. To allow others to use our library we need to make it installable on other systems. For this we use CMake's install feature and a [tutorial](https://pabloariasal.github.io/2018/02/19/its-time-to-do-cmake-right/) on how to correctly configure a CMake library to be included by other projects. ## 28.03.2019 - custom new operators When initializing sub_tasks we want to place them on our custom 'stack like' data structure per thread. We looked at TBB's API and noticed them somehow implicitly setting parent relationships in the new operator. After further investigation we see that the initialization in this manner is a 'hack' to avoid passing of references and counters. It can be found at the bottom of the `task.h` file: ```C++ inline void *operator new( size_t bytes, const tbb::internal::allocate_child_proxy& p ) { return &p.allocate(bytes); } inline void operator delete( void* task, const tbb::internal::allocate_child_proxy& p ) { p.free( *static_cast(task) ); } ``` It simlpy constructs a temp 'allocator type' passed as the second argument to new. This type then is called in new and allocates the memory required. ## 27.03.2019 - atomics C++ 11 offers atomics, however these require careful usage and are not always lock free. We plan on doing more research for these operations when we try to transform our code form using spin locks to using more fine grained locks. Resources can be found [here](https://www.justsoftwaresolutions.co.uk/files/ndc_oslo_2016_safety_off.pdf) and [here](http://www.modernescpp.com/index.php/c-core-guidelines-the-remaining-rules-to-lock-free-programming). ## 27.03.2019 - variable sized lambdas When working with lambdas one faces the problem of them having not a fixed size because they can capture variables from the surrounding scope. To 'fix' this in normal C++ one would use a std::function, wrapping the lambda by moving it onto the heap. This is of course a problem when trying to prevent dynamic memory allocation. When we want static allocation we have two options: 1) keep the lambda on the stack and only call into it while it is valid 2) use templating to create variable sized classes for each lambda used Option 1) is preferable, as it does not create extra templating code (longer compile time, can not separate code into CPP files). However we can encounter situations where the lambda is not on the stack when used, especially when working with sub-tasks. ## 21.03.2019 - Allocation on stack/static memory We can use the [placement new](https://www.geeksforgeeks.org/placement-new-operator-cpp/) operator for our tasks and other stuff to manage memory. This can allow the pure 'stack based' approach without any memory management suggested by mike. ## 20.03.2019 - Prohibit New We want to write this library without using any runtime memory allocation to better fit the needs of the embedded marked. To make sure we do not do so we add a trick: we link an new implementation into the project (when testing) that will cause an linker error if new is used somewhere. If the linker reports such an error we can switch to debugging by using a new implementation with a break point in it. That way we for example ruled out std::thread, as we found the dynamic memory allocation used in it. ## 20.03.2019 - callable objects and memory allocation / why we use no std::thread When working with any sort of functionality that can be passed to an object or function it is usually passed as: 1. an function pointer and a list of parameter values 2. an lambda, capturing any surrounding parameters needed When we want to pass ANY functionality (with any number of parameters or captured variables) we can not determine the amount of memory before the call is done, making the callable (function + parameters) dynamicly sized. This can be a problem when implementing e.g. a thread class, as the callable has to be stored somewhere. The **std::thread** implementation allocates memory at runtime using **new** when called with any form of parameters for the started function. Because of this (and because the implementation can differ from system to system) we decided to not provide an **std::thread** backend for our internal thread class (that does not use dynamic memory, as it lives on the stack, knowing its size at compile time using templates). Lambdas can be used, as long as we are sure the outer scope still exists while executing (lambda lies in the callers stack), or if we copy the lambda manually to some memory that we know will persist during the call. It is important to know that the lambda wont be freed while it is used, as the captured variables used inside the body are held in the lambda object.