import GameObject from "./GameObject.js"; const DEFAULT_HEALTH = 100, DEFAULT_WIDTH = 500, DEFAULT_HEIGHT = 500, DEFAULT_HIT_BOX_RADIUS = 270, DEFAULT_PLANET_COLOR = "#900c47", DEFAULT_PLANET_BORDER_COLOR = "#dafffe", DEFAULT_PLANET_BORDER_WIDTH = "20"; class Planet extends GameObject { constructor(x, y) { super(x, y, DEFAULT_WIDTH, DEFAULT_HEIGHT, DEFAULT_HIT_BOX_RADIUS, 0, 0, DEFAULT_PLANET_COLOR); this.health = DEFAULT_HEALTH; this.borderColor = DEFAULT_PLANET_BORDER_COLOR; this.borderWidth = DEFAULT_PLANET_BORDER_WIDTH; } draw(context) { context.save(); context.fillStyle = this.color; context.strokeStyle = this.borderColor; context.lineWidth = this.borderWidth; context.beginPath(); context.ellipse(this.x, this.y, this.width / 2, this.height / 2, Math.PI / 4, 0, 2 * Math.PI); context.closePath(); context.fill(); context.stroke(); context.restore(); } } export default Planet;